Feel free to check out my 2nd post: https://www.artstation.com/artwork/WBokoG
This year I'm celebrating my 25th anniversary as a Game artist.
I had never published my first artworks. During a discussion, my colleague Maxime Goichot brought up the idea.
I thought it would be interesting to take advantage of this anniversary to retrace my journey.
This is something that I happened to do with students sometimes: talk about old generations of consoles, developments in the workflows, etc...
Today's processes no longer have anything in common with the way I worked when I started.
Here is a summary accompanied by period documents.
To make that article, I had to collect old artworks, often with fairly low resolutions, and try to post the most representative screenshots of my work based on the few I had archived.
This first post concerns the studio where I started: ELB (1999-2007).
I will talk about NFS Porsche Unleashed, Arx Fatalis, Asterix XXL 1 & 2 + Asterix At The Olympic Games
I'm happy to share that with you guys! Enjoy :)
XXL was a success. A remaster released in 2020. This footage show the PS2 version emulated with a higher res.
I did that village ground textures set and quickly I hated it. It's uniform, noisy and repetitive. It was my first tiling stylized textures.
The entrance of the park: the begining of the game.
I've made this area: modeling, level art, props, texturing and lighting (color vertex paint)
Here I made some props like the fake trees and almost all the texturing.